ABOUTABOUT

[2023 – 2025] Selina: Mind at Large is a narrative puzzle adventure game where you meet the young girl Selina who seeks the help of a brave hero to travel into her mind and restore her memories and fight the sinister Aniles and her Shadows.

The game is a mixture of Manifold Garden and Portal, filled with gravity puzzles where you guide water through Selinas morphed memories. The world is inspired by M.C. Escher and the writings of Carl Gustav Jung.

MyMy RoleRole

Level Design – puzzle design and building all puzzle levels from sketch to handover to the artists with iteration cycles, using Probuilder, Realtime CSG and Blender
Games Design – prototyping new mechanics for water mechanic, scipting and protoype art, developing minigames
Game Development – Scripting smaller features and tools for usibillity in engine and for level design like custom collision setup for teleportation
. . . Furthermore – some playtesting, project managment mainly on Trello and managing interns

WorkflowWorkflow -- PuzzlePuzzle LevelsLevels

Through the project I was developing multiple puzzle levels starting off with a moodboard to define how the level should feel and what it should tell the player and where the nessecary narrative elements should be. 
After that I used rational Level Design principles to create a table which helped me define the gameplay elements for each room.

After the previous steps I sketched the level layout (bottom) and the puzzle structure with gameplay elements and focus points (left).  

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