AboutAbout
Windwalker is a 3D exploration game, where you glide through a world of flying islands, uncover its secrets and solve small puzzles.
My RoleRole
In Windwaker I took responsibilities for Tech Art. I did a lot of shader work in UE4 and created some VFX for the whole game. The main things I did were the water shader, the Aztec golem, and a lot of Environment Art.
AztecAztec GolemGolem
Aztec Golem by ollulf on Sketchfab
ConceptConcept
This golem is inspired by the concept art from Deviantart and the robots from the Ghibli movie “Laputa – Castle in the Sky”. Similar to the movie our game takes place in a destroyed Aztec city high up in the sky.
He was sculpted in ZBrush, retopologiesed in Maya, and textured in Substance Painter. I also took the time to rig and animate him. The animations gave him a more humanoid appearance.