AboutAbout MeMe
Hello lovely visitor! My name is Max and I am a Game Developer from Berlin, born and grew up here. I enjoy woodworking, classic movies, playing different instruments, conversations about topics like nuclear physics, and obviously games. My passion for games and especially video games sparked when I was a little boy. Back then my brother showed me all kinds of games from the SNES, and Game Boy, to the PlayStation and PC. That’s when I knew that I want to build games on my own. After making some rough board games in my after-school time, I started programming my own little turn-based Arena RPG in Java, when I was 16.
I was so in love with the development of making games and seeing the happy faces when people were playing my games, that I decided to study Game Design at the BTK – University of Applied Science Europe, which I finished in February 2021. Since then and until now I have been working as a Game Developer with skills ranging from Art to Design with some spices of Coding.
SpecialtiesSpecialties
Level Design, Game Design and Pixel Art
AwardsAwards
Monsters and Ghost of the far north – Honorary Mention Ars Electronica in Artificial Intelligence & Life Art
GamesGames
Monsters and Ghosts of the far North – Commercial Project for Driving The Human
Memory Machine – Commercial Project for Amcha Germany
Brutus – Bachelor Project
Windwalker – University Project
Corona World – Commercial Project for Browser Ballett
Spiel das HKW – Commercial Project for Haus der Kulturen der Welt Berlin
Chopperboy – University Project
Gemrock – University Project
A case for Watson – University Project
Contu – University Project
TalksTalks andand PresentationsPresentations
Gamesfest – Narrative Design “A case for Watson” – Berlin 04/2019, Germany
Game Design @ University of Applied Science Europe – Yes! Bar Camp – Introduction to ZBrush – Berlin 12/2018
TeachingTeaching ExperienceExperience
Lecturer @ Hochschule Fresenius – Level Design Basics – Berlin Present
Lecturer @ Hochschule Fresenius – 3D Asset Production – Berlin Present
Lecturer @ University of Applied Science Europe –Tools and Technologies II – 2D & 3D Assets Production for Unity – Berlin 05/2022 – 07/2022
AdditionalAdditional ExperienceExperience
Volunteer at Gamesweek Berlin, 04/2019
Game Tester at Yager (The Cycle), 08/2018
Game Tester at Yager (The Cycle), 06/2018
Game Tester at TreasureHunt Studio (Pet Paradise), 05/2018
AdditionalAdditional ProjectsProjects
Indie Arena Booth 2022 – Level Designer
Hamburg Games Conference 2022 – Level Designer
MAG Erfurt 2021 – Level Designer
Dreamhack Beyond 2021 – Level Designer
Vauth Sagel Interzum 2021 – 3D Artist & Level Designer