AboutAbout MeMe
Hello lovely visitor! My name is Max and I am a Game Developer from Berlin and co-founder of the game studio Schleuder Games, born and grew up here. I enjoy woodworking, classic movies, playing different instruments, conversations about topics like nuclear physics, and obviously games. My passion for games and especially video games sparked when I was a little boy. Back then my brother showed me all kinds of games from the SNES, and Game Boy, to the PlayStation and PC. That’s when I knew that I want to build games on my own. After making some rough board games in my after-school time, I started programming my own little turn-based Arena RPG in Java, when I was 16.
I was so in love with the development of making games and seeing the happy faces when people were playing my games, that I decided to study Game Design at the BTK – University of Applied Science Europe, which I finished in February 2021. Since then and until now I have been working as a Game Developer with skills ranging from Art to Design with some spices of Coding.
SpecialtiesSpecialties
Generalist with focus on Game Design and Game Development
AwardsAwards
Monsters and Ghost of the far north – Honorary Mention Ars Electronica in Artificial Intelligence & Life Art
GamesGames
Selina: Mind at Large – VR Commercial Project [2025]
Monsters and Ghosts of the far North – Commercial Project for Driving The Human [2023]
Memory Machine – Commercial Project for Amcha Germany
Brutus – Bachelor Project
Windwalker – University Project
Corona World – Commercial Project for Browser Ballett
Spiel das HKW – Commercial Project for Haus der Kulturen der Welt Berlin
Chopperboy – University Project
Gemrock – University Project
A case for Watson – University Project
Contu – University Project
TalksTalks andand PresentationsPresentations
Gamesfest – Narrative Design “A case for Watson” – Berlin 04/2019, Germany
Game Design @ University of Applied Science Europe – Yes! Bar Camp – Introduction to ZBrush – Berlin 12/2018
TeachingTeaching ExperienceExperience
Lecturer @ University of Applied Science Europe – From Environment Design to Interactive Worlds – Berlin SS 2025
Lecturer @ Hochschule Fresenius – Level Design Basics – Berlin WS 2022/2023
Lecturer @ Hochschule Fresenius – 3D Asset Production – Berlin WS 2022/2023
Lecturer @ University of Applied Science Europe –Tools and Technologies II – 2D & 3D Assets Production for Unity – Berlin SS 2022
AdditionalAdditional ExperienceExperience
Volunteer at Gamesweek Berlin, 04/2019
Game Tester at Yager (The Cycle), 08/2018
Game Tester at Yager (The Cycle), 06/2018
Game Tester at TreasureHunt Studio (Pet Paradise), 05/2018
AdditionalAdditional ProjectsProjects
Indie Arena Booth 2022 – Level Designer
Hamburg Games Conference 2022 – Level Designer
MAG Erfurt 2021 – Level Designer
Dreamhack Beyond 2021 – Level Designer
Vauth Sagel Interzum 2021 – 3D Artist & Level Designer
